3 things you didn’t know about VR

Many common misconceptions surround Virtual Reality. This is simply due to a lack of understanding or knowledge about what Virtual Reality really is. Many people confuse virtual reality with AI (artificial intelligence), but the two are very different! Virtual Reality involves a computer generated image of a three dimensional world delivered through a VR headset. The VR industry is continually growing and evolving. Before we know it, it will be an integral part of our lives. The first step is to understand the technology.

Here are 3 things you didn't know about Virtual Reality.

#1: VR isn't all about games and fun

Virtual reality has the ability to be used in many different ways. It is adaptable to the various everyday environments such as schools and the workplace. Schools that utilize VR have a learning tool and an extension of the classrooms allowing students to interact with lessons in a far more impactful way.

redlinevr-oculus-questObjects that are too large, dangerous, or expensive can be taught well in virtual reality. Schools can even save money with interactive VR labs run right in the student’s home. With the growing age of remote learning, classrooms teaching science, history, and physics will be especially able to take advantage of VR. Want to dissect a VR frog at home? See what combining two chemicals will do without blowing the classroom up?

You can see the value of VR. Employers are also implementing virtual reality as a means of educating their employees. The military has also been able to harness the power of virtual reality to prevent the loss of lives or equipment worth many millions of dollars during training. Employees will have all the same training in a more interactive and hands-on fashion.

VR is also being used in corporate enterprise training to help employees face problems that could arise in the workplace. Collaboration efforts can be strengthened through the use of virtual reality. Although there is a lot of fun to be had with VR, it can be an amazing tool for education, training, safety, and saving businesses money.

#2: VR is expected to reach $34 billion by 2023

Virtual reality is indeed a fast-growing industry. According to Markets and Markets, it is projected to grow from $15.3 billion in 2020 to $77 billion by 2025. This fast-track to growth is not by accident. Many industries are now in need of the value VR provides. The healthcare industry is increasing its demand for VR technology along with many other retail and e-commerce markets.

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From helping children avoid their fear of shots and needles, to letti
ng doctors transport themselves inside a patient's scans. The drastic change the world has faced due to the COVID-19 pandemic also plays a role in the growing market of VR. More companies are having to get creative in their efforts in the workplace.

Immersive VR presentations are a powerful way to deliver a message in the workplace, and such tools are becoming more common and may soon replace applications like PowerPoint. The amount of employees who now work remotely is continuously growing, and it is forcing companies to adapt. It allows the opportunity for VR technology to be integrated into the workplace.

#3: VR has been around for over 60 years!

It may seem as though virtual reality is relatively new, but it is not. VR has been around since 1957, when Morton Heilig invented the Sensorama. Granted, the Sensorama is nothing like the VR technology today; in 1957, it was a huge deal!

The Sensorama was an arcade-style reality simulator. A viewer would sit in front of the machine with their head between panels, and they would have the ability to look at 3D-style images.

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Viewers would also be able to smell and hear sounds specialized to create an immersive experience. VR technology completely transformed between 1957 and 1995.

When Nintendo released the Nintendo virtual boy, the first portable stereoscopic 3D gaming console, the world of VR shifted once again. Most recently the Oculus Quest stand-alone VR headset has sold millions of VR headsets at prices equivalent to more traditional “pancake” (2D) gaming consoles. VR has definitely come a long way, and it is nothing like the original versions.

The goal of VR technology is to continuously evolve as consumer needs evolve. VR being integrated into the everyday lives of people is fast approaching.

Festivals like Chicago’s Altered Festival explore ways virtual reality can even affect our senses with VR Massage, VR Drink Experiences, and more!

Before we know the world around us will be an even more immersive experience!



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